Job Title: Experienced Level Designer, 1-on-1 Collaboration Session for Foxxy3D
Hi! I’m working on the 3D platformer Foxxy3D in Unity and I’m seeking an experienced level designer who might be interested in doing some paid 1-on-1 sessions with me.
I’m not looking to outsource a level but rather to jump on Discord, share my screen, go through existing levels together, and improve them collaboratively while learning from your process. I’m particularly looking for help in areas such as layout, traversal, pacing, player guidance, teaching mechanics naturally, collectible placement, and making spaces more fun and memorable to explore.
At the moment, I’m mainly working on the opening area, a graveyard called Stillgraves, which already has a rough layout and gameplay ideas in place. I feel like it could be pushed much further, so experience with 3D platformers, action-adventure games, or traversal-heavy level design would be especially helpful.
I’m happy to pay your normal hourly rate and would probably start with a single 60–90 minute session to see how we work together. The possibility of doing more sessions afterwards is also on the table if it’s a good fit.
If you’re interested, please feel free to DM me with your portfolio, a little about your level design experience, and your rate. Thanks! :)
Key Responsibilities:
- Collaborative level design sessions with Discord sharing and screen sharing
- Help with layout, traversal, pacing, player guidance, and mechanics teaching
- Collectible placement and making spaces more fun and memorable to explore
Required Skills:
- Experience in 3D platformers, action-adventure games, or traversal-heavy level design
- Ability to learn and contribute effectively
- Communication skills through screen sharing and collaboration
Desired Skills:
- Proficiency in Unity or similar engines
- Experience with 3D modeling and texturing
- Knowledge of game design principles and mechanics
Preferred Experience:
- 1-2 years of level design experience
- Experience with game development tools like Unity, Unreal Engine, or other similar engines
- Understanding of game design elements such as layout, pacing, and mechanics
Background:
- Currently working on the opening area of Foxxy3D in Unity
- Focus on movement and chaining traversal abilities together
Compensation:
- Pay your normal hourly rate
- Session time: 60–90 minutes per session
- Potential for additional sessions if it’s a good fit